Game Analytics Resources
The below resources are a list of various conference talks, books, articles, fireside chats, decks, and publications specific to the game analytics space for mobile and AAA videogame development. My intention of documenting this is to create a shareable list of resources for friends, colleagues, and the game analytics community.
If you have any questions or if there are resources you’d like to add to the list - please feel free to reach out.
Title | Topic Area | Medium | Link/Reference |
---|---|---|---|
Design by the Numbers: Using Data for Good | Analytics Basics - Game Analytics | Conference Talk | https://www.youtube.com/watch?v=tjKqbn3-RMo |
Game Analytics - The Basics | Analytics Basics - Game Analytics | Published Paper | https://andersdrachen.files.wordpress.com/2013/07/02drachenetal02.pdf |
50 KPIs to Track in Mobile Gaming | Analytics - Basics - KPIs | Article | https://gameanalytics.com/blog/50-kpi-measure-mobile-game-app/ |
Interpreting KPIs in Games | Analytics - Basics - KPIs | Article | https://gameanalytics.com/blog/everything-need-know-interpreting-kpis/ |
KPI Benchmarks | Analytics - Basics - KPIs | Conference Talk | https://www.youtube.com/watch?v=fU8JAmGvEsg |
Daily KPI Metrics | Analytics - Basics - KPIs | Conference Talk | https://www.youtube.com/watch?v=nyomYgi3vIg |
Gaming Analytics: Rise Above Vanity KPIs | Analytics - Basics - KPIs | Conference Talk | https://www.youtube.com/watch?v=9uec5ujkuCA |
Core, Engagement, and Gameplay KPIs | Analytics - Basics - KPIs | Conference Talk | https://www.youtube.com/watch?v=BcOGhYOQWPQ |
Leveraging the Player Life Cycle with Data (Retention, Engagement, Monetization, Virality) | Analytics - Basics - KPIs | Conference Talk | https://www.youtube.com/watch?v=mVMebigxEAM |
Evaluating Game Experimentation | Analytics - Basics - Statistics | Conference Talk | https://gdcvault.com/play/1023268/Evaluating-Game-Experiments-A-More |
Basic Statistical Testing in Game Dev | Analytics - Basics - Statistics | Conference Talk | https://www.youtube.com/watch?v=fl9V0U2SGeI&list=RDCMUC0JB7TSe49lg56u6qH8y_MQ&index=17 |
Storytelling with Statistics | Analytics - Basics - Statistics | Conference Talk | https://www.youtube.com/watch?v=HHsM2eW_sO0 |
Practical Statistics for Data Scientists | Analytics - Basics - Statistics | Book | https://www.amazon.com/Practical-Statistics-Data-Scientists-Essential/dp/1491952962 |
Intro to User Analytics | Analytics - Basics - User Analytics | Article | https://www.gamedeveloper.com/business/intro-to-user-analytics |
Data Driven Decision Making | Analytics - Fundamentals | Chat | https://www.youtube.com/watch?v=1ElRwh-ynR4 |
Game Analytics at WB Games | Analytics - Fundamentals | Conference Talk | https://www.youtube.com/watch?v=eCStSFXZhes |
Uses/Abuses of Game Analytics | Analytics - Fundamentals | Conference Talk | https://www.youtube.com/watch?v=MR2rorssk9c |
Designing for Multiple Minds | Behavior - Audience | Conference Talk | https://gdcvault.com/play/1026819/Designing-for-Multiple-Minds-Crafting |
Audience - Spectators | Behavior - Audience | Conference Talk | https://www.youtube.com/watch?v=fHOtWvpdip0&list=RDCMUC0JB7TSe49lg56u6qH8y_MQ&index=29 |
Human Attention & Economies of Engagement | Behavior - Audience | Conference Talk | https://www.youtube.com/watch?v=gIrfxZ4KbOA |
Player Motivations in Videogames | Behavior - Player Motivations | Article | https://superjumpmagazine.com/player-motivations-and-video-games-8bec4ddf0550 |
Introduction to Player Motivations | Behavior - Player Motivations | Article | https://gdkeys.com/introduction-to-players-motivation/ |
Gamer Motivational Profiles | Behavior - Profiles | Conference Talk | https://www.youtube.com/watch?v=gDvaBpfsl1A, https://gdcvault.com/play/1025742/A-Deep-Dive-into-the |
Analyzing Spatial User Behavior in Computer Games using Geographic Information Systems | Behavior - Profiles - ML | Published Paper | https://www.researchgate.net/publication/250305912_Analyzing_Spatial_User_Behavior_in_Computer_Games_using_Geographic_Information_Systems_Pre-print |
Clustering Game Behavior Data | Behavior - Profiles - ML | Published Paper | https://andersdrachen.files.wordpress.com/2014/07/clustering_game_behavior_data_tciaig2014.pdf |
The Trails of Just Cause 2: Spatio-Temporal Player Profiling in Open-World Games | Behavior - Profiles - ML | Published Paper | https://andersdrachen.files.wordpress.com/2019/10/a41-aung.pdf |
World of Warcraft | UXR | Behavior - UXR | Conference Talk | https://www.youtube.com/watch?v=E_t6tBSCIOQ |
Data Ethics in Gaming | Data - Ethics | Chat | https://www.youtube.com/watch?v=DNatqOgwPq0 |
Alation - Riot Games Approach | Data - Governance | Conference Talk | https://www.youtube.com/watch?v=kIaKl8ioGDw |
Modern Analytics Tech Stack | Data - Infrastructure | Article | https://www.datafold.com/blog/modern-analytics-stack |
Data Infrastructure for Live Games | Data - Infrastructure | Chat | https://www.youtube.com/watch?v=GTgMgmkAVOk |
Data Engineering / AWS at WB Games | Data - Infrastructure | Conference Talk | https://www.youtube.com/watch?v=V9r_sP2-zzs |
Challenges in the Game Analytics Pipeline | Data - Infrastructure | Chat | https://www.youtube.com/watch?v=5HSmXRJMl38 |
Trackings Plan in Mobile Games | Data - Taxonomy | Article | https://gameanalytics.com/blog/plan-track-events-mobile-games/ |
Data Taxonomy Playbook | Data - Taxonomy | Article | https://help.amplitude.com/hc/en-us/articles/115000465251-Data-Taxonomy-Playbook#h_ea6693b9-50a3-454a-a18d-4cf1e73ff41d |
Why an Event Taxonomy Matters | Data - Taxonomy | Article | https://amplitude.com/blog/event-taxonomy |
Methods in Telemetry and Research at Volition | Data - Taxonomy | Conference Talk | https://www.youtube.com/watch?v=U0NKpYabm6I |
GameDev Economy Design | Economy - Economy Design | Conference Talk | https://www.youtube.com/watch?v=75R0ezHWX_4 |
EVE Online - Example Economic Reports | Economy - EVE Online | Article | https://www.eveonline.com/news/view/monthly-economic-report-november-2020 |
Inflation of Economies and Monitoring | Economy - Inflation Monitoring | Conference Talk | https://www.youtube.com/watch?v=T55AXQEUybA |
Economy of the Metaverse | Economy - Metaverse | Conference Talk | https://www.deconstructoroffun.com/blog/timsweeney?rq=economy |
Economy: Design Overview, Fundamentals, and Behaviors | Economy - Overview | Conference Talk | https://www.youtube.com/watch?v=OSgIQSLRwtQ |
Keys to an Economic System | Economy - Overview | Article | https://gdkeys.com/keys-to-economic-systems/ |
Economy Analysis Overview | Economy - Overview | Article | https://www.gabrielchauri.com/before-we-leave-economy-analysis/ |
System Design in F2P | Economy - Systems Design | Conference Talk | https://www.youtube.com/watch?v=tSyt0alpoyg |
Engagement and LiveOps | Engagement - Daily | Article | https://alexandremacmillan.com/2018/08/30/follow-up-engagement-and-live-ops-or-how-to-assess-the-engagement-of-your-active-users/ |
Funnel Analysis | Engagement - Funnel Analysis | Article | https://gameanalytics.com/blog/exploring-gaming-funnels/ |
Context and Game Analytics: Hearthstone & Overwatch | Engagement - Game Balance | Conference Talk | https://www.youtube.com/watch?v=wOdtkKEIlfs |
Treating Game Modes as Games Themselves | Engagement - Gameplay | Article | https://alexandremacmillan.com/2018/12/13/treat-every-game-mode-as-a-game-in-itself/ |
Data Science for Game Analytics | Engagement - Gameplay | Conference Talk | https://youtu.be/ez-4m2_jRqQ |
Interactive Visualization of Data - PhD Talk | Engagement - Gameplay - Viz | Conference Talk | https://www.youtube.com/watch?v=_n2-yd7To70 |
Micro, Macro, and Meta Gameplay Loops | Engagement - Gameplay Loop Sizes | Article | https://levimoore.dev/game-design-using-micro-macro-meta-grouping/ |
Core and Compulsion Loops | Engagement - Gameplay Loops | Conference Talk | https://www.youtube.com/watch?v=9SLxpCVnrFI |
Loops - Game Design Theory | Engagement - Gameplay Loops | Conference Talk | https://www.youtube.com/watch?v=PMj8Q4ViKzs |
Engagement Loops | Engagement - Gameplay Loops | Article | https://andrewfischergames.com/blog/engagement-loops |
Building Better Leaderboards w/ SimCity BuildIt | Engagement - Leaderboards / Leagues | Article | https://uxdesign.cc/building-better-leaderboards-a5013d19cbd7 |
Duolingo Leagues - The Essential Guide | Engagement - Leaderboards / Leagues | Article | https://duoplanet.com/duolingo-leagues-the-essential-guide-everything-you-need-to-know/ |
Player Engagement - New and Genre KPIs | Engagement - New & Advanced KPIs | Conference Talk | https://www.youtube.com/watch?v=BdKUFZLBK_o |
Mapping Player Journeys | Engagement - Player Journeys | Conference Talk | https://www.youtube.com/watch?v=Qe0JnDRNPRA |
Retention - D180 vs. D30 | Engagement - Retention | Article | https://www.deconstructoroffun.com/blog/2020/4/7/long-term-retention-why-d180-is-the-new-d30?rq=data |
Lifetime Login Monitoring | Engagement - Retention | Article | https://alexandremacmillan.com/2018/08/24/engagement-retention-and-commitment-how-demanding-is-your-game-or-how-committed-are-your-users/ |
DAU Stacking, Retention in F2P Games | Engagement - Retention | Online Book | https://elitegamedevelopers.ck.page/ed2f927a30 |
Retention on a Portfolio Level | Engagement - Retention | Article | https://stanislav-stankovic.medium.com/player-retention-at-portfolio-level-2afcc5fd9195 |
Research Methods on Improving Retention | Engagement - Retention | PowerPoint Deck | https://www.gdcvault.com/play/1026405/Research-Methods-to-Improve-Live |
Battle Passes - Everything you ought to know and then some | LiveOps - Battle Pas | Article | https://www.deconstructoroffun.com/blog/2022/6/4/battle-passes-analysis |
3 Questions to Ask About Battle Pass | LiveOps - Battle Pass | Conference Talk | https://www.youtube.com/watch?v=6x1TDVoo7a8 |
Clash of Clans Battle Pass | LiveOps - Battle Pass | Conference Talk | https://www.youtube.com/watch?v=jl9JCmaF9Y0 |
Battle Pass Game Design | LiveOps - Battle Pass | Conference Talk | https://www.youtube.com/watch?v=tqPhJokMl78 |
Games as a Service w/ Live Ops (MMO) | LiveOps - Design | Conference Talk | https://www.youtube.com/watch?v=I7755b0nY0I |
Path of Exile - to be played forever | LiveOps - Design | Conference Talk | https://www.youtube.com/watch?v=tmuy9fyNUjY |
Machine Learning - Matchmaking | LiveOps - Matchmaking - ML | Conference Talk | https://www.youtube.com/watch?v=Q8BX0nXfPjY |
ML + In-Game Messaging FTW | LiveOps - ML Messaging | Conference Talk | https://gdcvault.com/play/1023995/Getting-the-Message-Machine-Learning |
LiveOps Strategies for F2P Games | LiveOps - Strategies | Article | https://gameanalytics.com/blog/liveops-strategies-for-f2p-games/ |
Customer Base - How to Look at Them | Monetization - Customers | Article | https://alexandremacmillan.com/2019/09/21/4-actionable-ways-to-look-at-your-daily-active-customers/ |
Customer Base - Keeping Track of Them | Monetization - Customers | Article | https://alexandremacmillan.com/2019/10/12/following-your-customer-base/ |
Customer Base - Cumulative Spend | Monetization - Customers | Article | https://alexandremacmillan.com/2019/10/20/3-reasons-to-look-at-the-cumulative-spend-of-your-active-customers/ |
New Monetization Trends to Diversify Revenue | Monetization - New Trends | Conference Talk | https://www.youtube.com/watch?v=T4zZS9-a024 |
Redeposite Part 1 | Monetization - Reconversion | Article | https://alexandremacmillan.com/2018/06/04/redeposits-part-1-how-to-look-at-your-redepositing-users/ |
Redeposite Part 2 | Monetization - Reconversion | Article | https://alexandremacmillan.com/2018/06/11/redeposits-part-2-how-can-you-leverage-your-redeposit-data-to-improve-your-games-performance/ |
Redeposite Funnels & Conversion | Monetization - Reconversion | Article | https://alexandremacmillan.com/2020/02/20/redeposit-behavior-redeposit-funnel-and-transactions/ |
Customer Base - What are your spending for? | Monetization - Spend | Article | https://alexandremacmillan.com/2019/04/05/what-are-your-customers-spending-for/ |
Subscriptions to Increase Overall | Monetization - Subscription | PowerPoint Deck | https://gdcvault.com/play/1026878/Incorporating-Subscription-to-Increase-Overall |
League of Legends | Product Lessons | Product | Conference Talk | https://www.youtube.com/watch?v=0q4JHBJdiEQ |
Successful Product Management | Product | Conference Talk | https://www.youtube.com/watch?v=yrG76QIH7Gg |
Integrating PM Role into AAA Development | Product | Conference Talk | https://www.youtube.com/watch?v=8aXYkOjNsWI |
PM and Analytics w/ Zynga PM | Product | Conference Talk | https://www.youtube.com/watch?v=hUIGRhewIg0 |
Gaming Product Management | Product | Conference Talk | https://www.youtube.com/watch?v=JvzfYyArnnQ |
Machine Learning Game Design | Programming | Conference Talk | https://www.youtube.com/watch?v=Eim_0jCQW_g |
Halo + Big Data | Programming | Conference Talk | https://gdcvault.com/play/1023343/Making-Big-Data-Work-for |
Scalable/Flexible Analytics Architecture for Games | Programming | Conference Talk | https://gdcvault.com/play/1024827/Building-Scalable-and-Flexible-Analytics |
The FTUE as the Hero's Journey - Part 0 | Tutorials and FTUE | Article | https://medium.com/ironsource-levelup/the-ftue-as-the-heros-journey-part-0-124630f9e9cf |
The FTUE as the Hero's Journey - Part 1 | Tutorials and FTUE | Article | https://medium.com/ironsource-levelup/the-ftue-as-the-heros-journey-part-i-c9a109aec727 |
The FTUE as the Hero's Journey - Part 2 | Tutorials and FTUE | Article | https://medium.com/ironsource-levelup/the-ftue-as-the-heros-journey-part-ii-eb0e22b9f207 |
The FTUE as the Hero's Journey - Part 3 | Tutorials and FTUE | Article | https://medium.com/ironsource-levelup/the-ftue-as-the-heros-journey-part-iii-64f3dd667c5 |
Tracking the Right Data Points for User Behavior | UI/Menus/Tutorials - Data | Article | https://uxdesign.cc/are-you-tracking-the-right-data-points-to-understand-user-behaviors-80933894d416 |
Menus and HUDs | UI/Menus/Tutorials - Menus | Article | https://gdkeys.com/menus-hud-the-temporality-perspective/ |
Using UI to Not Overwhelm Players | UI/Menus/Tutorials - Overview | Article | https://uxdesign.cc/how-to-not-overwhelm-players-c0e1d14c6b4c |
A researcher's guide to teaching players (without more tutorials) | UI/Menus/Tutorials - Teaching Players | Conference Talk | https://www.youtube.com/watch?v=dGmYQuUZxb0 |
UX of Video Game Tutorials | UI/Menus/Tutorials - Tutorials | Article | https://uxdesign.cc/the-ux-of-video-game-tutorials-7e7bc37e2ceb |
Onboarding Players | UI/Menus/Tutorials - Tutorials | Article | https://gdkeys.com/onboarding-players/ |
Efficient User Interfaces | UI/Menus/Tutorials - User Interfaces | Article | https://gdkeys.com/keys-efficient-user-interfaces/ |
The Evolution of the Weapons Wheel | UI/Menus/Tutorials - Weapons Wheel | Article | https://uxdesign.cc/the-evolution-of-accessibility-weapons-wheel-f8fed0fed78e |